- Jun 2022
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www.rt.com www.rt.com
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||Jovan|| Text on gaming industry
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playtoday.co playtoday.co
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Statistics on online gaming ||Jovan||
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curator.diplomacy.edu curator.diplomacy.edu
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During a campaign visit to lol Park, an e-sports venue in Seoul, Yoon Suk-yeol, South Korea’s new president, asked gamers for ideas on how to improve the perception of gaming among parents, who think it is addictive and a waste of time.
||Jovan||||VladaR|| President of South Korea and online gaming
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There are some 685m gamers in China, including those who play on their phones, compared with 33m in South Korea
||VladaR||ovo je clanak za sutra i UNICEF
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- Apr 2022
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www.technologyreview.com www.technologyreview.com
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Digitalisation brings benefits and problems. With new connections and possibilities come new risks and dangerous. It is happening in Kenya as country advances in digitalisation. Online sport betting is taking off fast. Some are becoming reach while many others are going banckrupt with amilies disintegrateing and even some people commting suicide.
According to the US research firm GeoPoll survey 84% of Kenya yout tried sport betteing. One third bet on daily basis. Kenyans sepnd $1.3 billion a year on bttering which is equal the budget of the country's Ministry of Health. 7 out of 10 youth have 'gambling disorder'.
How to address this problem? There are wide range of ideas floating around from banning online betting to new tighter legislaiton. Banning is not feasable as online betting is becoming highly integrated into local economy. Governmetns collect a lot of taxes. Online gaming industry is one of important source of employement as well. A few realistic actions includ stopping advertising online betting on radio and TV, introducing apps that can 'reduce temptations', banning access to online betting sites via university networks which are used by many youth,
There are a lot of studies on positive social and economic impact of Mpesa. Now, it is time also to address negative impact of mobile money such as sport betting.
Sport betting is not entirely new. Digitalisation and mobile money amplified spread of it.
The infrastructure for online betteing was set by fast connection via new undersea cables, influex of cheep Cinese-branded smartphones and MPesa mobile money system.
As one young Kenyan indicated in this study: 'Nowdays in Kenya, we term betting as a job. Peple believe that when you do genuine bets, when you take time to do good analyzation, you can win'.
Kenyans were spending $1.3 billion a year to place bets on the platform—more than the annual budget of the country’s Ministry of Health.
Sport betting is becoming continental phenomenon. In addition to 3/4 Kenyans there are more than half of youth from Uganda, Tanzania, Ghana, Nigeria, and South Africa involved in online betting.
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- Feb 2022
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curator.diplomacy.edu curator.diplomacy.edu
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We Met in Virtual Reality never really probes the psychological implications of whole emotional lives lived out online, or the possibilities for harassment and bullying in virtual spaces. And it never touches on what happens to communities like VRChat when companies like Meta bring people into the metaverse en masse. Hunting spends a lot of time showing there’s a culture worth preserving; if only he’d shown if anyone is trying to do it.
We Met in Virtual Reality is a documentary that explains some good uses of virtual reality, especially during pandemics. Virtual reality became just reality.
However, Wired coverage indicates that there is much more than this glimpse of positive. There are
the psychological implications of whole emotional lives lived out online, or the possibilities for harassment and bullying in virtual spaces. And it never touches on what happens to communities like VRChat when companies like Meta bring people into the metaverse en masse.
||VladaR||||AndrijanaG||
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curator.diplomacy.edu curator.diplomacy.edu
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How can you “steal” an object that doesn’t exist?
Objects exist in human utility and perception. They even exist objectively as electronics.
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- Jan 2022
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curator.diplomacy.edu curator.diplomacy.edu
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Games are important artefacts of human creativity. They are like books and music. But, it is not easy to preserve them as a part of cultural heritage due to legal, technical and other limitations.
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the Entertainment Software Association (ESA), a trade organization that lobbies on behalf of game publishers.
We should follow their work.
||AndrijanaG||||StephanieBP||||sorina|| We need to strenghten coverage of gaiming industry in all governance and policy aspects. Here is the name of association of gaming industry.
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- Dec 2021
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curator.diplomacy.edu curator.diplomacy.edu
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"The game allows you to organize pieces that, like in life, are coming at you faster and upside down, in such a way that they’ll literally leave the screen. It’s like a microcosm of what you’re trying to do in life, except you’re doing it on the screen in a more concrete and tangible way,” she says.
Why tetris can reassmble reality. To return to Misko's tetris simulation.
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curator.diplomacy.edu curator.diplomacy.edu
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Rapidly growing platforms like Roblox, offering a build-your-own games model that attracts 200m users a month, have already captured young hearts.
Our creative lab can check this game Roblox.
||Jovan||
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