17 Matching Annotations
  1. Jun 2022
    1. Click here to view original web page at timesofindia.indiatimes.com

      Meta intensifies communication on the advantages of Metaverse by three video examples:

      • university lecture
      • virtual surgery
      • historical lesson

      Later this year, Meta will introduce its Cambria headset as the key tool for joining metaverse.

      You can learn more here: https://timesofindia.indiatimes.com/gadgets-news/facebook-owner-meta-shows-future-applications-of-metaverse/articleshow/92280553.cms

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    1. Title: Metavere is coming with virtual celebrities in China

      Virtual celebrities are becoming popular in China instead of real-life ones. Virtual celebrities are avatars generated by computers and operated by anonymous humans.

      They sing, dance, and talk like real-life celebrities. Some of them like Carol from ByteDance have millions of followers.

      Companies are happy to use virtual celebrities as they cost much less than real ones and they can be controlled easily.

      The estimated value of the virtual-celebrity market in China is $16bn in 2021.

      But new problems emerge. According to the Economist coverage, the real person behind Carol's avatar complained about being 'bullied, overworked and underpaid' by ByteDance.

      Is this a glimpse of an emerging metaverse economy with more centralised control and fewer rights for human beings?

      As billions are invested into metaverse economy worldwide, companies, countries, and citizens should start discussing impact of metaverse on society from human well being to labour rights.

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  2. Apr 2022
    1. Silicon Valley in search for replacement of smartphone era

      As the smartphone era is fading, Silicon Valley searchers for new winning technology.

      Currently, the most likely candidate to replace smartphones is virtual reality (VR) or Metavers as it is frequently described. Pandemic lockdowns further pushed an idea for virtual reality as our lives moved to Zoom and online platforms. From Zoom, next step is Metavrse.

      The key hardware for Metaverse era will be virtual reality headsets. Most major companies are devleoping VR headset and glasses. The Economist describes this shift from smartphone to virtual reality in the following way:

      .... as computing shifts away from the pocket and towards wrists and ears, a growing share of consumers’ attention and spending is seeping away from the phone, too. As VR and AR glasses become lighter and cheaper, they could form the most powerful part of the wearable cluster.

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    1. Body language and gestures are deeply embedded in us acquired from our birth. They also reflect our identity, including culture, sex, and age.

      How will body language be transferred to virtual reality and the Metaverse? Will we develop new types of gestures? Some traditional habits by not using hands too much to support your verbal arguments may be changed as CNET article argues:

      ... my hands stayed too still. Moving my hands more, and animating, made my avatar more expressive. I had to learn to perform, in a sense, to better express myself as a human.

      So far, in Metaverse frantic coverage, there is very little on the impact on human communication, including changes in body language. It is not surprising. As CNET argued

      The most difficult things to do, programmatically, are the things that make us most human.

      It remains to be seen if existing body language will adjust to Metaverse, or we will have an entirely new way of non-verbal communication that will emerge for virtual reality.

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  3. Feb 2022
    1. A new report by The Scientific Technical Center of Roskomnadzor, Russian digital regulator, warns about misuses of emerging metaverse technologies.

      The balance of the report is more on 'threat' than opportunities provided by metaverse.

      ||AndrijanaG|| It would be interesting to get ore details about this report (e.g. summary or version in English). ||VladaR||

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    1. In online games, racism and mistreatment of children are punishable as they should. But, one can ask, why murder is not punished in virtual space.

      This text from Wired opens an interesting debate arguing that as 'virtual' is becoming more and more 'real' with Metaverse and other initiatives, we have to revisit 'virtual ethics', including murder in online games.

      Article introduces a few concepts including

      • virtual realism (what happens online can have 'real consequences').
      • 'The Gamer's Dilemma' on what is allowed and not in online games.
      • virtual ethics - should it be different from classical ethics?

      ||sorina||||AndrijanaG||||VladaR||||ArvinKamberi||||Jovan||||aleksandarsATdiplomacy.edu||||MilicaVK||

    2. to virtual realism—the view that virtual reality is genuine reality, and that what happens in virtual worlds can be as meaningful as what happens in the physical world.

      a very important concept

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    1. It might be a smart gamble—a new variant, the climate crisis, or a nuclear apocalypse might force us all indoors again—but it is, to put it dramatically, a bet against humankind

      Nicely put: metaverse as 'a bet against humankind'.

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  4. Jan 2022
    1. It shows Chiinese dominance of AR and VR, which are underlying technology behind metaverse.

      It also shows importance of IPR - mainly patents but also trademarks on metaverse

    2. Chinese Big Tech companies, led by internet giants Tencent Holdings and Baidu, comprised more than half of the world’s top 10 filers of patent applications for virtual reality (VR) and augmented reality (AR) technologies over the past two years, showing a strong effort to establish a foothold in the emerging metaverse market.

      Behind Metaverse is virtual and augmented reality technology where Chine leads.

      ||AndrijanaG||||VladaR||||ArvinKamberi||

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    1. This text covers metaverse and the future of the Internet in the following areas:

      • technology
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    1. Indeed, interoperability — the working-together of many virtual worlds — is key to the concept. It’s also what’s missing from almost everything that’s suddenly being called “the metaverse.”

      Interoperability will be one of key terms in 2022

    2. A widely cited definition by the venture capitalist Matthew Ball starts with the premise that it is a “massively scaled and interoperable network of real-time rendered 3-D virtual worlds” that persists through time and across platforms and devices.

      Definition of metaverse

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    1. PORTL’s tech instead records a three-dimensional video of a person and transmits it to the person they’re conversing with. The speaker then appears inside PORTL’s booth at the other end thanks to a combination of an open-cell LCD panel, bright LEDs, and shadows to trick the brain into seeing a two-dimensional image in 3D. PORTL hopes to introduce a smaller mini-PORTL for a fraction of the larger’s price.

      PORTL hologram technology that can simulate early Metaverse

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  5. Dec 2021
    1. Decentraland

      ||ArvinKamberi||||VladaR|| Should we buy plot in Decentraland or create our 'island'?

    2. Services like Meta’s Horizon Worlds and Microsoft’s Mesh don’t interact with each other, they’re just separate VR apps.

      Different metaverse platforms. What about interoperability?

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